Sonic mania oil ocean boss2/2/2024 ![]() After a couple of rounds of this, you should be able to finish the Mega Octus off, allowing you to free this zone's animals and move onto the next zone. While attacking the tentacles isn't necessary, the projectiles that they shoot can become a nuisance, so consider getting a couple of hits in on one of them before the main body rises up. After dodging these attacks, you'll be able to attack the two primary tentacles (which each take four hits to dismantle), and shortly afterward, the main body. Once it descends out of view, hop onto a platform and await the initial tentacle attacks, which may consist of a spiked tentacle launching itself in your direction (which you must jump over) or a tentacle slowly rising out of the ocean to shoot you with laser attacks (either shooting projectiles at you directly or shooting the platform, sending a shockwave across it that you must jump over). This becomes difficult to do when the main body sinks into the ocean, sending some of its tentacles after you in its place. To defeat the boss entirely, you must land eight hits on the main body. Eggman's Mega Octus (which shares some attacks with the boss of Sonic 2's Oil Ocean), hop into the oil and hit it with as many Spin Jumps as you can. Hop on top of it, enter the hatch, and feel free to reap the rewards inside.Īttack the Mega Octus as soon as it rises out of the ocean for a head start of a couple of hits. Proceed to the right (you need to let yourself sink a bit to get under the support structure) until you see a submarine. You should now yet again find yourself in a sea of oil. Now return to the left and drop down the gap previously filled by the lift. ![]() Drop down onto a lift, but walk off of it to the right before it can send you upward. Ignore the spring and continue heading right. Upon reaching the next crumbling platform, drop down it again and proceed to the left, down a ramp. Continue left up a lift, then right across a gap and down a slide. ![]() Drop down a crumbling bridge to the right to find the fifth switch. This should launch you into a balloon continue on the path it sets for you until you come to a stop. Proceed down the oil waterfall and sink even further down into the next sea of oil. Drop under the platform and sink into the oil directly beneath the Fire Shield. Hop off to a platform with a Fire Shield under it. Sink beneath this platform to set yourself on the path to the secret submarine.Ĭontinue right, sliding down into the fourth switch. If you aren't able to get six hits in quickly enough, he'll turn a valve that triggers the steam vents stay toward the center to avoid being shot upward into some spikes.Īfter defeating the boss, the area will light up in flames, setting up the environment for the next act. Start by jumping at him from an angle (if you attack from under, you can get caught by his propeller). The act's boss is waiting a short distance from here. Past this, jump to the right from the crumbling platform to reach an Extra Life. From 0:31 to 0:37, the melody changes to 'Sandopolis Zone (Act 2)' from Sonic the Hedgehog 3 & Knuckles. Avoid making contact with them, as you won't be able to do any damage to them. At 0:14, the melody changes to 'Totinos'. After transferring lifts for a while, you should come across some slides and, across from the first slide, the first Star Post.Įventually, you should come across some spiked rings that slide across the ground. A fan will attempt to stop you from boarding a lift to get past it, a running jump should suffice. To the right of the second steam vent is a Fire Shield, which will set all surrounding oil on fire (at no cost to your health) and deflect projectiles from enemies. Steam vents that burst can lift you up into the air, balloons can shoot you around the map, and oily slides can send you down into new areas. The first act should be straightforward and fairly quick. New special stage (similar to Sonic CD and Sonic R)Įxpands on several old assets while re-using them (reverse gravity in flying battery if you have the electric shield and move near the magnets, metal sonic chase, metallic madness boss, bomb enemies, hydrocity boss, etc.The first act's boss fight takes place atop some steam vents avoid being shot upward into spikes. Tons of nods to pretty much all of the 8- and 16-bit gamesĢ-player split screen (or online play?) in the single player zones Very good bosses overall (several with multiple phases) New move (drop dash - spin dash as you land by pressing jump again in mid-air (needs to be a decent jump height and you can't do it after going airborne from a slope or spring)) Level Design-8 Frustration-6.5/8* Fun-8 Originality-6
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